Campagna |
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UIO DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - TFGE |
Era |
Ede Ep - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Extremely talented warriors who come to the barracks are instead taken to the monasteries of Eltire, where they are learned the secrets of effective fighting and especially defense. After that they are accepted to the council guard and equipped with the best armor available to the Eltirean people.
Note speciali: La resistenza di questa unità riduce i danni subiti da qualche attacco, ma solo mentre si difende.
Avanza da: | Knight Errant |
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Avanza come: | Guardian of the Sun |
Costo: | 28 |
PF: | 58 |
Movimento: | 5 |
PE: | 70 |
Level: | 2 |
Allineamento: | legale |
ID | EoS Knight of the Sun |
Abilità: | fermezza |
martello impatto | 9 - 3 ravvicinato |
Resistenze: | |
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lama | 20% |
perfora | 0% |
impatto | 20% |
fuoco | 15% |
freddo | 10% |
esoterico | -10% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 3 | 20% |
Acque profonde | 99 | 20% |
Campo di funghi | 2 | 50% |
Castello | 1 | 60% |
Caverna | 2 | 40% |
Colline | 2 | 50% |
Congelato | 3 | 20% |
Foresta | 2 | 50% |
Impervio | 99 | 20% |
Invalicabile | 99 | 40% |
Montagne | 3 | 60% |
Palude | 3 | 20% |
Pianura | 1 | 40% |
Sabbia | 2 | 30% |
Scogliera | 2 | 30% |
Villaggio | 1 | 60% |